Monsters: 14
3 Broww, Huntsman of Dark World
1 Dark Magician of Chaos
1 Destiny Hero - Disk Commander
3 Destiny Hero - Dogma
1 Destiny Hero - Fear Monger
2 Destiny Hero - Plasma
1 Elemental Hero Stratos
2 Kuraz the Light Monarch
Spells: 23
2 Allure of Darkness
1 Card Destruction
3 Dark World Dealings
3 Destiny Draw
3 Hand Destruction
1 Heavy Storm
1 Monster Reborn
1 Premature Burial
3 Reasoning
2 Reinforcement of the Army
3 Trade-In
Traps: 3
3 Magical Explosion
The idea, to all of you who can't see it, is to dump your deck and blow the opponent away with explosion. To explain some of the card choices:
Broww and DWD - Broww basically lets me use DWD effectively in the early game, when I'm trying to draw as much as possible. DWD also lets me empty my hand of monsters so I can activate Explosion after setting any remaining spells.
Kuraz and Reasoning - Kuraz provides some nice draw power and a way to rid myself of annoying cards like Anti-Magic Fragrance and Spell Canceller. Reasoning is good support, and helps me kick spells into the grave.